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Turn the Power On! 3
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Turn the Power On! HP Volume III (HP)(1995).ISO
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1995-10-03
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Obejct Editor 2 is a new-and-improved version of our previous 3D editor that
uses simple geometric shapes to construct more interesting objects. The
simple building blocks (cylinders, cubes, cones, pyramids, spheres, etc.) can
have their orientation, size, position, scale and color interactively
modified. A surface-of-revolution editor is also provided; this allows easy
construction of objects like wine glasses, by simply drawing the edge of the
glass and rotating about an axis. Once created, the object can be written to a
file to be included into other objects or into animations.
New features include an extrusion editor, where any 2D shape (even with holes)
can be extruded into 3D space to a user-defined depth, and optional editable
bevels can be applied to any extrusion. Extruded letters, digits, and
punctuation are supplied, so you can type 3D text. It also creates C source
code of the objects you have designed; this can be compiled into standalone
applications. Also object names, editable center of rotation, object
grouping, and more.
$ uncompress objed2.tar.Z
$ tar -xvf objed2.tar
Note: If your frame buffer is only eight planes deep, or if your device does
not support double buffering in hardware, you will have to set a couple of
flags in order to get double-buffering to work. The secret is the following:
SB_710_VM_DB=1 HP_VM_DOUBLE_BUFFER=1 objed
Or you could do it this way:
export SB_710_VM_DB=1
export HP_VM_DOUBLE_BUFFER=1
objed
These environment variables turn on a double-buffer emulation mode that lets
you do double buffering on an 8-plane system. Also note that if you do not
have a 3D accelerator, you will need to have Powershade installed in order to
see smoothly shaded and lighted 3D images. (You have PowerShade if the file
/etc/filesets/SURF3D-RUN exists.)